Mustering Out

Roll once per term of service, whether or not it was completed. If your career was Other, you get two rolls per term of service. Each School of Hard Knocks accumulated result allows one re-roll. You can spend luck on these rolls, but it’s not replenished even if you end up taking a class that […]

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Career Experiences

During the character’s term of enlistment, the character gains life experiences that serve as further background, allowing a d20 skill roll instead of d10 when it can be justified as being something the character would have become skilled at due to the background. (This is standard DCC way of handling “skills”). Roll once on the […]

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Officer Ranks

Navy Marines Army Merchants Crime Science 1 Ensign Lt Lt Ensign Soldier Lecturer 2 Lt Captain Captain Officer Lt Sr. Lecturer 3 Lt Cmdr Major Major Bridge Officer Consigliere Professor 4 Cmdr Lt Colonel Lt Colonel First Officer Underboss Chair 5 Captain Colonel Colonel Captain Boss Dean 6 Admiral Brigadier General General Owner Godfather Chancellor […]

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During character creation, you may attempt to join a service (or get drafted if you fail), see if you survive, get commissioned or promoted, gain skills and training, and then optionally reenlist. Each term of enlistment is four years. At the end of all your terms you muster out, still as a 0-level character, unless […]

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These Aliens Are Crazy!

The thing about alien psychology is in order for it to seem alien, a human with those traits would have to appear crazy to other humans. It may be full on bats in the attic crazy or slow burn crazy, but if it’s not then it’s just¬†more of the Roman playwright Terence’s dictum: I am […]

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Navigators possess a psychic power (or in settings without psychic powers, an innate ability) that allows them to grok the alien contours of hyperspace well enough to plot courses through it. In addition because of this abilities, Navigators can sometimes see a small way into the future as a series of branching paths, this makes […]

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Backgrounds describe the characters’ lives and circumstances before they begin their careers. ¬† If it’s a profession, it’s generally the parents’ profession. Skill rolls that you can justify having experience with based on your background use a d20, otherwise use a d10. Roll a d20 plus Luck mod for your starting background: Urchin – no […]

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