Backgrounds describe the characters’ lives and circumstances before they begin their careers. If it’s a profession, it’s generally the parents’ profession. Skill rolls that you can justify having experience with based on your background use a d20, otherwise use a d10. Roll a d20 plus Luck mod for your starting background:
- Urchin – no family, grew up on the streets (or equivalent)
- Refugee – displaced persons from some catastrophe or war
- Castaway – survivors or descendant of survivors of a ship-wreck (not necessarily primitive)
- Zealot – inhabitants of world or culture dedicated to the tenets of a particular religion (rarely mainstream, or they wouldn’t have bothered to settle their own world or region)
- Criminal – family of underworld denizens
- Barbarian – natives of a low-tech planet that’s regressed from a higher tech
- Aboriginal – non-human natives of a low-tech planet
- Colonist – settlers on a colony world
- Dirt Farmer – agricultural workers on a planet that grows crops the old-fashioned way
- Miner/Prospector – planetary surface or asteroid miners and their families/small time searchers for ore and inhabitable planets
- Prole – non-administrative workers on an industrialized world
- Salaryman – administrative, managerial or knowledge workers on an industrialized world
- Space Colonist – inhabitants of a space colony
- Ship-born – family of ship’s crew (usually large or generation-ship, sometimes small family-owned vessel)
- Merchanter – trading family or clan
- Police – law enforcement agents’ family
- Faculty – families of faculty or staff of an institution of learning
- Military– families and camp followers of military personnel
- Politician – family and hangers-on of the politically powerful
- Noble House – hangers-on (small chance of actual nobility)
- Nobility – an actual noble or the cultural equivalent, though low-ranked.
- Imperial House – a high ranked noble or the cultural equivalent.
- Imperial – the emperor, an imperial heir or the cultural equivalent.
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