Build an Alien 2: Eclectic Bugaloo

Adaptations

Roll 1d3, or Judge chooses. For sentient beings (PCs in  particular) most of these should be thought of as minor, or vestigial, rather than as Mutant powers (use MCC powers for those). The aliens’ ancestors may have relied heavily on them, but now they have civilization and technology making their adaptations more of a biological curiosity than necessity,  just as with human skin color variations or high lactase tolerance among dairy herders. Roll a d100. 

Standard Adaptations

  1. Camouflage
  2. Chameleon skin
  3. False eyes
  4. Mimicry
  5. Armored hide
  6. Shell
  7. Loose hide
  8. Exoskeleton
  9. Woolly/Hairy
  10. Feathers
  11. Blubber
  12. Oily
  13. Slimy
  14. Asymmetric to press flush against surfaces
  15. Swift runner
  16. Tireless runner
  17. High jumper
  18. Ambush from hiding
  19. Poisonous flesh & warning marks
  20. Electric field sense
  21. Magnetic field sense
  22. Stellar navigation
  23. Weather sense
  24. Electric shock
  25. Venomous bite/sting/spit
  26. Paralytic bite/sting/spit
  27. Acidic bite/sting/spit
  28. Projectile spit/vomit
  29. Extremely acid digestion
  30. Horns
  31. Echolocation
  32. Sonar
  33. Radar
  34. Ultrasound
  35. Wide field of vision
  36. Multiple fields of vision
  37. Wide spectrum vision
  38. Keen eyesight
  39. Heat sense
  40. Hibernation/Estivation
  41. Cold resistance
  42. Heat resistance
  43. Thirst resistance
  44. Hunger resistance
  45. Asphyxiation resistance
  46. Sonic resistance
  47. Poison resistance
  48. Psionic resistance
  49. Radiation resistance
  50. Withstand indefinite freezing
  51. Withstand indefinite dehydration
  52. Withstand indefinite vacuum
  53. Gliding
  54. Flight
  55. Hovering
  56. Soaring (long distance)
  57. Regenerate lost limbs
  58. Regenerate organs
  59. Track by scent
  60. Defensive spray
  61. Pack hunter
  62. Live in herds
  63. Bone crushing jaws
  64. Bony club
  65. Retractable claws
  66. Spines
  67. Webbed feet
  68. Swallow prey whole
  69. Retractable fangs
  70. Periscopic breathing tube
  71. Independently directed sense organs
  72. Emit choking slime/gas
  73. Play dead
  74. Walk on water
  75. Create bubble of breathable air
  76. Extrude webs for trap/lasso/parachute/lair
  77. Change sex
  78. Use body part as lure
  79. Use pheromones as lure
  80. Parasitically control another specific organism
  81. Hemovore
  82. Silent locomotion
  83. Inflate to make self look more imposing
  84. Climber
  85. Cling to surfaces, even upside-down
  86. Burrow through dirt
  87. Luminous
  88. Kill mate during sex
  89. Implant eggs in paralyzed victim
  90. Secrete hallucinogens
  91. Reproduce via spores
  92. Oviparous
  93. Gills
  94. Brachiate
  95. No need to urinate (emit all waste as solid)
  96. No need to drink (get all necessary water from food)
  97. Migratory
  98. Immortal
  99. Explosive
  100. Roll on Exotic Adaptations

Since WordPress ate the first 30 entries of the table of Exotic Adaptations, I’ll save that for another post.

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