If you’re at all interested in the idea of playing DCC/MCC in Spaaaaaace! (and if you’re not, what on or off Earth are you doing here?) then you have to check out Jonathan Snodgrass’s Star Crawl. I’ve been looking forward to it ever since I had to rename this blog to avoid confusion between the […]Read More Star Crawl is Out!
Robots as Player Characters. (Pretty similar to Crawling Under A Broken Moon/Umerican Survival Guide, and you could use those if you want to instead or in addition. Space Crawl doesn’t use the impervious armor/armor die mechanic from CUBM.) Level Attack Bonus Know Die Critical Action Dice Ref Fort Will 1 +0 1d3 1d6/II 1d20 +1 +1 […]Read More Robots
I’ve renamed this site/hack to Space Crawl, to avoid confusion with Jon Snodgrass’ Star Crawl, which he’s apparently been working on for a while. He’s even running it this week at GenCon.Read More Space Crawl
Each day of hyperspace travel guarantees one event with the possibility of more. Roll a d6 for the type of the first event that day. Then roll 2d6: if one of the dice shows a 1, the other indicates a second event and the type of event. Keep rolling 2d6 for additional events until neither comes […]Read More Hyperspace Encounters
Semi-hard SF limited super-science constraints on tech things like refueling often take time or money or both instead of being hand-waved no FTL comm except by ships players should be able to outrun trouble…sometimes No over-arching political structures bunches of mini-empires and federations, not The Empire or The Federation Limited interstellar law-enforcement, banking, other infrastructure […]Read More Some Goals
Pilot spacecraft from one-person planet-jumpers to galactic dreadnoughts. Pilots gain 1d6 Hit Points per level. Level Attack/Hotshot Die Critical Action Dice Ref Fort Will 1 +1/d3 1d6/II 1d20 +1 +1 0 2 +1/d4 1d8/II 1d20 +1 +1 0 3 +2/d5 1d8/II 1d20 +2 +1 +1 4 +2/d6 1d10/II 1d20 +2 +2 +1 5 +3/d7 1d10/II […]Read More Pilots