MCC Classes in Space Crawl

Continuing the adaptation of existing classes into Space Crawl: Sentinels – no reason not to allow them as an alternate type of warrior.  Drop the AI Recognition rolls (from all the classes).  Artifact checks only apply if the Sentinel is from a primitive planet background, in which case the Sentinel can use it to try […]

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DCC Classes in Space Crawl

Rather than reinventing the wheel, it seems best to just reuse the DCC classes for Space Crawl where appropriate, perhaps lightly re-skinning them to make them fit an SF setting. Warriors – any sort of soldier, marine, ship’s gunner, space ranger, etc. that doesn’t rely on high tech powered armor like a Trooper does.  Also, […]

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Psionics

Mind Games seems like a good place to start, though I may add a variant of the Psychic knight from Crawljammer #3.

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Navigators

Navigators possess a psychic power (or in settings without psychic powers, an innate ability) that allows them to grok the alien contours of hyperspace well enough to plot courses through it. In addition because of this abilities, Navigators can sometimes see a small way into the future as a series of branching paths, this makes […]

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Scientists

Scientists push back the frontiers of knowledge, devise ingenious inventions, solve problems with know-how and duct tape, and learn things that Man Was Not Meant To Know. Scientists get 1d6 HP per level. Scientists should have the career Science as a background. Level Attack Critical Science Die Action Dice Ref Fort Will 1 +1 1d8/III […]

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Engineers

Engineers build and destroy structures, traps, machines, and ships. Engineers get 1d6 HP per level. Level Attack Critical Tech Die Action Dice Ref Fort Will 1 +1 1d8/III 1d3 1d20 +1 +1 +1 2 +2 1d8/III 1d4 1d20 +1 +1 +1 3 +2 1d10/III 1d4 1d20 +2 +2 +2 4 +3 1d10/III 1d5 1d20 +2 […]

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Troopers

Armored infantry. Troopers gain 1d6 Hit Points per level. They get the normal penalty for wearing heavy armor, but the penalty does not apply to checks to activate the armor’s powers. Trooper’s armor is equivalent to Full Plate (AC +8. Check -8 Fumble d16), but a Trooper may opt for lighter armor; if so the […]

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